Sound.SC3.Example.Effect
- analogBubbles :: UGen
- pgmouse :: UGen -> UGen
- pg :: UGen -> UGen
- pt :: UGen
- sawPerc :: UGen -> UGen -> UGen
- seed :: Int
- wind :: UGen -> UGen
- windMouse :: UGen -> UGen
- ps :: UGen
- envPerc' :: [UGen]
- dbl :: a -> (a, a)
- bassFilter :: UGen
- bassFilterRun :: IO ()
- bassFilterGlissando :: UGen
- loadTone :: C m => String -> (UGen -> UGen -> UGen) -> m OSC
- loadEffect :: C m => String -> UGen -> m OSC
- playTone :: C m => String -> Double -> Double -> m ()
- playToneSep :: C m => String -> Double -> Double -> m ()
- playToneInGroup :: C m => Int -> String -> Double -> Double -> m ()
- newGroup :: C m => Int -> Int -> m ()
- playEffect :: C m => Int -> String -> m ()
- playScale :: IO ()
- filterPerc :: UGen -> UGen -> UGen
- randomPerc :: IO ()
- filterSweep :: UGen -> UGen -> UGen
- playSimpleSweep :: IO ()
- playSuccSweep :: IO ()
- playFilterSweep :: IO ()
- toneToFreq :: Int -> Double
- formant1 :: UGen
- formant2 :: UGen
- formant0 :: UGen
- render :: FilePath -> Double -> UGen -> IO ()
- renderAnalogBubbles :: IO ()
- renderWind :: IO ()
- renderBassFilter :: IO ()
example sounds
complex configurations
filterPerc :: UGen -> UGen -> UGenSource
randomPerc :: IO ()Source
filterSweep :: UGen -> UGen -> UGenSource
toneToFreq :: Int -> DoubleSource
speech synthesis
renderWind :: IO ()Source